Projectors

Projector throw ratio explained (with golf screen examples)

Throw ratio is the single most useful projector number for a simulator. Here is how to use it properly.

By FOREference Editorial · Updated 30 Sep 2026

The definition

throw ratio = lens-to-screen distance ÷ projected image width

A 0.5 ratio throws an image 10 ft wide from 5 ft away. A zoom lens has a range (for example 0.69–0.83), so the distance can vary within that range.

The golf-screen catch: the frame is wider than the screen

When a 16:9 projector fills a 4:3 screen, its image height matches the screen height and its width overhangs — the software masks the sides. So use the frame width, not the screen width:

Screen16:9 frame width16:10 frame width
10.5 × 8 ft (4:3)14.2 ft12.8 ft
12 × 9 ft (4:3)16 ft14.4 ft
8 × 8 ft (1:1)14.2 ft12.8 ft
FOREference calculationFrame width = screen height × native aspect. Then distance = throw ratio × frame width.

Every projector's distances

The throw distance chart lists the distance for every projector we cover.

Figures marked as FOREference calculations show their working; product figures come from the sources on each product page. How we work